The Adepta Sororitas and the Sisters of Battle are commonly regarded as the same organisation, but the latter title technically refers only to the Orders Militant of the Adepta Sororitas, the best-known part of the organisation. Contents History Sisters of Battle fighting against the foes of the Emperor. The Adepta Sororitas, also known as the Sisters of Battle, are an elite sisterhood of warriors raised from infancy to adore and worship the Emperor of Mankind. Their fanatical devotion and unwavering spiritual purity is a bulwark against corruption, heresy and alien attack, and once battle has been joined they will stop at nothing until their enemies are utterly crushed. Battle-Sisters will stride through fire if need be, their Bolters spitting staccato bursts of destruction every step of the way. Not even death can stay the wrath of the Adepta Sororitas -- indeed, the blood of martyrs only strengthens the resolve of Battle Sisters, spurring them to greater acts of heroism in the name of the honoured fallen.

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Mortarion Irony Combi-Weapon: Now infinite use, your choice of flamer, melta or plasma gun slapped to a bolter that can be fired independently of the bolter, bolter half only or at the same time together. Sisters love combi-weapons as all of their "sergeants" have access to it, effectively allowing you to field 5 special weapons per Dominion squads and 3 per basic sisters squad. Plasma is also the expensive option if you want some volume of fire to go with storm bolters, risking the overload only if you really need it.

They have a higher wound potential than a Bolt Pistol d6 vs. They are dirt-cheap, after all. Seraphim take these in pairs. Not shots, hits.

Strong choice on Seraphims and melee Canoness. Think of this as 7-point melta bombs with a 6" range. Any time you have a Miracle dice with a 6 in your pool, your opponents will give pause charging within 6" of you KNOWING that you can guarantee a hit from your "Baby Melta" during overwatch. Remember that you can shoot these while in melee, your opponents will often forget that you can. Effective against MEQs when fired normally, and when supercharged it hits harder and deals more damage S8, D2 but kills the user on hit rolls of 1.

Either take an inferno pistol for melee Canoness or a combi-plasma on anything else. Our Martyred Lady Sister Superiors like to spam overloaded plasma in hopes of self detonation Only 6 points, but still suffers from the lack of shots, making it bad against hordes and the lack of AP against elite while requiring to take your model within a very short range of the enemy. Note that enemies charging from further than 8" Definitely doable with decent odds for Orks, Gaunts, Howling Banshees, Etc.

Being in half range is now not as advantageous. A melta wound in melta range average 4 damage. Decent damage dealers against T7 vehicles. You can use these in combination with Miracle Dice to guarantee kills on damaged vehicles. The Index Ministorum Priest is your only source of this, though as an Astra Militarum model, he uses their discounted price. Can occasionally help deter opponents from charging you inside of 8".

Note that its a Heavy weapon now, no longer an assault weapon. Retributors add 4" to the range of Heavy Flamers for 12" threat, making them a terrifying prospect to charge and giving Argent Shroud Retributors a shockingly large threat range against infantry.

This is the best way to run heavy flamers. For an obscene 22 pts. Over costed. Secondly, it shoots twice as often duh - thanks Kevin. Lastly it gets an extra 4" of range, letting it cook things that charge into it. Good value on paper, except that the only model having access to them have a degrading statline and access to Assault weapon auto-hitting You should probably take the Immolation Flamer instead.

Twin Multi-melta: Ditto. Cherubs: Cherubs are the little winged babies you see flying with units. There are different types: Armourium Cherub - Once per battle may remove this Cherub.

If so, a model from the unit that the cherub has been removed from may fire again. Incensor Cherub - Once per battle you may remove the Cherub from play and gain a miracle dice. Roll 2D6 and decide which to keep. That dice must be used for an Act of Faith this phase or it is lost. Simulacrum Imperialis: Unit upgrade; once per phase can perform an Act of Faith for that unit, even if an Act of Faith has already been used already in that phase.

Relics[ edit ] Remember that sisters get the Open the Reliquaries stratagem, so every character in your army can have a relic if you have the CP to spend.

Order-specific relics are detailed in the Order tabs below. Literally more than triples your damage output against multi-wound models over a power maul.

It should be your default weapon on a Canoness. Two unsaved wound rolls from this baby will outright kill most non-monstrous models on the tabletop. Replaces Brazier of Holy Fire; psychic tests within 18" are taken at -2 instead of Good if you have forewarning that psykers are being used by your opponent, but not good enough to main list it over other relics.

Melta, applied directly to the forehead. Or fairly useless because most psykers will just choose to be more than 18" from your cannoness and cast smite with impunity Litanies of Faith: Once per turn, if the user is on the battlefield when you gain a Miracle Die you can re-roll the value of the die. Food for thought. Also your improved SoF throw. Wrath of the Emperor: Relic bolt pistol.

That said, inferno pistols exist Very useful on B-list characters of the Bloody Rose Iron Surplice of St. In addition, wound rolls of always fail regardless of modifiers. Congratulations, your Canoness is now tougher than a Terminator captain Math-Hammer confirmed.

No really, this is a really good relic as it makes a lot of the scary weapons used against sisters like Plasma, Thunderhammers, and high strength weapons become a lot less effective.

A really good relic in game modes that require you to kill the Warlord. Each listed here has more details of what they do in their respected Order section below. The Sacred Rose - Light of St. Agnatha: Replaces a Brazier of Holy Fire. The wargear options are bit weird - she starts with a chainsword and bolt pistol - check the codex for the full options. Support: A Support Canoness wants to sit back and give her rerolls to her girls. Cheap to run, efficient, and best used alongside powerful shooting units like Exorcists.

Miracle Booster: You always need more miracle dice. Run her with the Beacon of Faith warlord trait, the Litanies of Faith relic, and whatever wargear you like. Simple, reliable, but you can also use an Imagifier for this role. Duelist: Surprisingly enough, the Canoness can be built into a powerful melee fighter. Arco-Flagellants as their D3 attacks come from their weapons and not their statline , Repentia Squad, etc will all benefit from the added attack. Remember that this dude and every other churchman can throw a krak grenade every turn instead of using his crappy gun Named[ edit ] Celestine : An angelic Living Saint and definitely not the Imperial equivalent of a daemon prince.

Celestine is in an odd place right now - she has the statline of a beatstick character with the abilities of a support hero, and properly utilizing her requires working on both duties. Celestine does not have the Sky Strike rule. Triumph of Saint Katherine : A funeral procession for the bones of the most holy Sister.

This model is absolutely stunning, six Sisters from the six major orders carrying a funeral casket. It makes a wonderful painting project and a beautiful centerpiece for your army. Too bad about its rules. It costs points. You have five the sword is treated separately and normally all five are active, but when the Triumph drops to 9 wounds, you choose two to be active, and when it drops to four you choose one to be active.

Ebon Chalice: Start of shooting phase, roll 1 D6 for every enemy unit within 6". Add 1 if a psyker. Add 1 if its a chaos unit. Bloody Rose: Add 1 for hit rolls for attacks made by friendly Adepta Sororitas units within 6". Valorous heart: Once per phase, you can perform 1 act of faith for friendly units within 6" that has the Acts of faith ability, EVEN if you have performed one or more acts of faith that phase.

Argent Shroud: When you perform an act of faith for a friendly unit which is within 6", you can increase or decrease the value of miracle dice by to a max of 6 or min of 1. While all of these abilities would be nice on their own, none of them are usable on this walking target. For now, the Triumph will be staying on display shelves. Your funeral procession has bodyguards now. In addition to his laspistol and power maul, his servo-stubber is considered a pistol weapon, so he can unload both in close combat, which is exactly where you want this guy.

Taddeus is basically a missionary that for 15 extra points lost his moral aura but got a bit more punch in CC. Well, somewhat, he got dropped straight into Legends. In any case, the man with the magic hat is back and has an extremely similar statline to Uriah. More notably, Kyrinoc allows you to fish for 1s on morale checks for those sweet miracle dice. A squad of five with 2 Stormbolters is 49 points. Tossing a 7 point inferno pistol to the superior is recommended. While being on paper one of the most cost-efficient troops of the game at killing stuff, footslogging basic sisters squads have none of the aforementioned desirable traits that actually matters for winning games.

Of dubious utility, though could be amusing and on a Bloody Rose unit for the extra point of AP. While tempting to kit the squad with as many wargear options as possible, this overspending will water-down your army too much to be able to win games. With the Shield of Faith to distinguish yourself from every other Rhino in the Imperium. Very nice.


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