Maujind They always try to teach you to see games as a product and not as a creation to deliver a message. Game Development Essentials Jeannie Novak. First of all, who is nivak book for? Creating the World and Atmosphere anyone else listen to the audio CD to remember the delight in playing the game? Coverage jrannie new console and mobile platforms. Customers who viewed this item also viewed.
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A highly respected industry observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. The latest addition to the Game Development Essential series, An Introduction to Game Development examines content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound.
Novak also looks to the future of gaming, and in particular, at such promising technologies as online and mobile gaming. An entertaining read and a thoroughly researched and knowledgeable overview of the field, this book is an indispensable gateway to one of the most exciting career opportunities in the country today.
Synopsis Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound.
New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today? She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC dbaIndiespace , providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.
She holds a B. Game Elements: Genres, Platforms and Applications. Player Elements: Market, Theory and Interactivity. Characters and Objects: Building the Identity. Interiors and Exteriors: Building the World. User Interface: Building the Connection. Level Design: Building the Experience. Music and Sound: Building the Atmosphere. Production: Prototyping and Playtesting.
Post-Production: Maintenance and Marketing. What Our Readers Are Saying.
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