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Steps and animations Exploded views may contain one or several steps, which describe a particular assembly or disassembly sequence.
Each step corresponds to a set of components that should be moved at this particular stage in order to assemble or disassemble the main assembly. All exploded representation algorithms automatically create all the required steps.
You can also delete, merge, split, move, or add extra steps. Each step has a unique name that can be used to describe the step. It is possible to animate a particular step as well as the entire sequence of steps, both indirect and reverse directions to get disassembly and assembly animations.
In order for the animation to work properly, an initial step that defines the initial state of the assembly must be present in the exploded representation. This command is incompatible with exploded representation steps.
By default, this is the last step made by the algorithm. However, you can change this. NOTE If you change the current step you will discard all unsaved modifications as well as any operation on steps. Make sure that all modifications are saved before you change the current step or perform any other operation. For other operations save the current step after the edit is complete. Only the difference between the current step and the previous one is stored.
It is also possible to change the exploded representation by performing operations on steps. For example, if you remove a step, all components moved at this step will be returned to their respective positions before that step. Save the current step once you have fined the edit otherwise, changes will be discarded. Trailing lines Trailing lines help explain the relationship between parts. It is a 3D polyline that represents a trajectory and displays the movement of a part during the disassembly process.
This tool will create all trailing lines. The information from the exploded view steps is used to do this. You can generate trailing lines for all parts or for a subset of parts. For a subset, trailing lines will be built for parts from that subset only although only necessary trailing lines will be added. Some parts may not have trailing lines at all. You can also manually select two parts to add a trailing line between.
When a trailing line is computed, the algorithm automatically determines the location of the part and the location from whence the part was removed to compute the trajectory.
It takes into account the movements of both parts. Each trailing line is displayed in the mechanical browser. With the mechanical browser, you can see all trailing lines in the model; highlight, select and zoom to parts connected with the selected line; rename or remove the trailing line.
You can edit the trailing line s with the standard 3D polyline edit tools. Note: You must have at least one insert of a part in the assembly for the command to work. Select the algorithm. A dialog to select the exploded representation will be opened. Select the exploded representation from the dialog. Position the generated drawing views of the exploded representation in the paper space layout.
If necessary, adjust the exploded representation. Open the context menu for the selected exploded representations to see all supported operations in this context. Properties of exploded representations Each exploded representation has a set of properties, some of them can be edited by the user. Algorithm - the name of the algorithm used to create this exploded representation.
Name - Name of the exploded representation. This must be unique for all exploded representations as well as for all the blocks in the model. Animation - the direction of animation. Can take one of two values: Direct - from start to end. Reverse - from end to start. Step duration - default duration of each step during the animation, in milliseconds. The default value is , which is equal to 1s duration. Current step - the current step that corresponds to the state of the exploded representation.
Operations on exploded representations The supported operations depend on whether or not the exploded representation is opened for edit. If the exploded representation is not opened for edit, the following operations are possible: Edit - opens the exploded representation for edit. Delete - removes the exploded representation and the associated block from the document.
If the exploded representation is opened for edit, the following operations are possible: Animate - animates the entire sequence of steps. Save current state - saves the current positions of parts in the current step. Add a new step - adds a new step after the last one. Note: the new step will be automatically set as current. All unsaved modifications of the exploded representation will be lost.
All steps will be listed under the corresponding node in the tree. Properties of steps Name - the name of the step. Must be unique for this exploded representation. Duration, ms - the duration of the step.
Operations on steps Apply - sets the step as the current and updates the parts in the exploded representation according to this step.
Animate - animates the selected step. Set as previous - clears the step, so the positions of all parts will be the same as at the previous step. Merge with previous - merges this and the previous step and removes the previous step.
Split - splits the step to a sequence of steps, each of them corresponding to exactly one part. Move step up - moves the step one position up in the tree. Move step down - moves the step one position down in the tree.
Delete - completely removes the step as well as the associated movements of parts. After that, it updates the positions of parts in the exploded representation accordingly. Do not forget to save the current step. Select what points of the parts should be used to create the trajectory: origin or center.
Edit the resulted trailing lines if necessary. Save changes.
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