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During the ensuing conversation, the idea was floated to combine "high-fantasy, gritty drama and space opera. Zahn liked the idea, and in the following months discussed it several times with Smith. During this period, Eric S.
During a telephone call between the pair, Smith mentioned the project to Trautmann, and revealed that they were having trouble finding a reasonable explanation for having a planet where magic was prevalent. Trautmann referred Smith to some of his early freelance work that he had penned for the Star Wars Gamemaster Handbook ; specifically, an ancient alien race of "super-scientist" known as the Cthol, who had developed a device called the Codex for studying and quantifying the Force.
By coincidence, Trautmann had just started an original Star Wars campaign with his friends that incorporated the Cthol, a planet filled with alien technology, and a haunted region of space known as Cthol Rift. It was decided that the Campaign would be of a fixed length, with a beginning, middle and end to the story.
Initially, the Campaign was planned to stretch across six instalments but it was eventually reduced to four. One of the major departures from previous West End Games products was the notion that players would have to roleplay with pre-generated characters who had their own backgrounds and stories, rather than create a new character from scratch.
However, the large cast of characters necessitated that the Campaign would have to support a multi-character aspect, with players controlling several characters, preferably one member of the main character cast, and one or two from the secondary character cast. This allowed for the inclusion of original characters into the Campaign. However, this idea was rejected as the character of Kaiya Adrimetrum had been selected to command the FarStar, and both characters had originated in the same sourcebook, Galaxy Guide 9: Fragments from the Rim.
The decision was made early on to limit the effects of the DarkStryder technology to a single area of space to stop abuse in fan campaigns. A second ship, named the PaleShadow , was initially proposed but did not make it through the editing process.
Paramount Pictures unveiled their latest series to the press; Star Trek: Voyager , the third spin-off of the Star Trek franchise. Despite both projects being developed independently and with no knowledge of the other, the concept of the show was similar enough to The DarkStryder Campaign to warrant last minute changes on the part of the West End Games creative team so that the Campaign would not appear to be a knock-off of a television show.
Scheduling conflicts prevented Dorman from completing the work, and Stephen Crane brought in Christopher Moeller to provide the cover. It soon became apparent that the selection had a problem—the cover prominently featured an Imperial-class Star Destroyer , but no such vessel was featured in any of the adventures contained in the book.
Although New Republic forces deposed the Moff, he was allowed to escape into the Kathol sector with the majority of his forces, and access to exotic new technology. Stretched too thin to launch a full operation to hunt down the Moff, a ragtag crew of New Republic officers, fringers and civilians is commissioned to track him down and neutralize any threat he may possess.
The ship and its crew track the rogue Imperial warlord through the Kathol sector, the Kathol Outback and the Kathol Rift , finally facing the Moff and his ally, the DarkStryder who is the originator of the exotic technology the Moff possesses in the Battle of Kathol System.